Фикс 0 дебаунса в игре на реакцию
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@@ -120,10 +120,14 @@ static void OnUpdate_Reaction(void) {
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static void Display_Reaction(void) {
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char buf[7];
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g_ctx.debounceTime = 30;
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switch (g_gameReaction.state) {
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case 0: sprintf(buf, "START"); break;
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case 1: sprintf(buf, " "); break;
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case 2: sprintf(buf, "888888"); break;
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case 2:
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sprintf(buf, "888888");
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g_ctx.debounceTime = 0;
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break;
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case 3: sprintf(buf, "%6d", g_gameReaction.reactionTime); break;
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case 4: sprintf(buf, "FAIL"); break;
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default: sprintf(buf, "ERROR"); break;
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