From 47d471c23516e623ba605aa1292d1582b8eaefba Mon Sep 17 00:00:00 2001 From: Razvalyaev Date: Thu, 23 Apr 2026 16:03:24 +0300 Subject: [PATCH] =?UTF-8?q?=D0=A4=D0=B8=D0=BA=D1=81=200=20=D0=B4=D0=B5?= =?UTF-8?q?=D0=B1=D0=B0=D1=83=D0=BD=D1=81=D0=B0=20=D0=B2=20=D0=B8=D0=B3?= =?UTF-8?q?=D1=80=D0=B5=20=D0=BD=D0=B0=20=D1=80=D0=B5=D0=B0=D0=BA=D1=86?= =?UTF-8?q?=D0=B8=D1=8E?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Core/Menu/games.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Core/Menu/games.c b/Core/Menu/games.c index 680ca23..da5a2cd 100644 --- a/Core/Menu/games.c +++ b/Core/Menu/games.c @@ -120,10 +120,14 @@ static void OnUpdate_Reaction(void) { static void Display_Reaction(void) { char buf[7]; + g_ctx.debounceTime = 30; switch (g_gameReaction.state) { case 0: sprintf(buf, "START"); break; case 1: sprintf(buf, " "); break; - case 2: sprintf(buf, "888888"); break; + case 2: + sprintf(buf, "888888"); + g_ctx.debounceTime = 0; + break; case 3: sprintf(buf, "%6d", g_gameReaction.reactionTime); break; case 4: sprintf(buf, "FAIL"); break; default: sprintf(buf, "ERROR"); break;