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<title>Static Call Graph - [gfx_lcd\gfx_lcd.axf]</title></head>
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<body><HR>
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<H1>Static Call Graph for image gfx_lcd\gfx_lcd.axf</H1><HR>
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<BR><P>#<CALLGRAPH># ARM Linker, 6190004: Last Updated: Thu Feb 20 18:15:32 2025
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<BR><P>#<CALLGRAPH># ARM Linker, 6190004: Last Updated: Thu Feb 20 18:39:11 2025
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<BR><P>
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<H3>Maximum Stack Usage = 324 bytes + Unknown(Functions without stacksize, Cycles, Untraceable Function Pointers)</H3><H3>
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Call chain for Maximum Stack Depth:</H3>
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<BR>[Called By]<UL><LI><a href="#[6a]">>></a> main
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</UL>
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<P><STRONG><a name="[96]"></a>GFX_Clean_Buffer_Frame</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, gfx_buffer.o(.text.GFX_Clean_Buffer_Frame))
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<P><STRONG><a name="[96]"></a>GFX_Clean_Buffer_Frame</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, gfx_lib.o(.text.GFX_Clean_Buffer_Frame))
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<BR><BR>[Stack]<UL><LI>Max Depth = 16 + Unknown Stack Size
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<LI>Call Chain = GFX_Clean_Buffer_Frame
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</UL>
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@@ -989,7 +989,7 @@ Global Symbols
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<BR>[Called By]<UL><LI><a href="#[95]">>></a> Example_GFX_CreateFrame
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</UL>
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<P><STRONG><a name="[a7]"></a>GFX_Draw_Char_1_Byte</STRONG> (Thumb, 472 bytes, Stack size 24 bytes, gfx_buffer.o(.text.GFX_Draw_Char_1_Byte))
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<P><STRONG><a name="[a7]"></a>GFX_Draw_Char_1_Byte</STRONG> (Thumb, 472 bytes, Stack size 24 bytes, gfx_lib.o(.text.GFX_Draw_Char_1_Byte))
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<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = GFX_Draw_Char_1_Byte ⇒ GFX_Draw_Pixel
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</UL>
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<BR>[Calls]<UL><LI><a href="#[a8]">>></a> GFX_Draw_Pixel
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@@ -997,7 +997,7 @@ Global Symbols
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<BR>[Called By]<UL><LI><a href="#[97]">>></a> GFX_Output_String
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</UL>
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<P><STRONG><a name="[98]"></a>GFX_Draw_Line</STRONG> (Thumb, 328 bytes, Stack size 56 bytes, gfx_buffer.o(.text.GFX_Draw_Line))
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<P><STRONG><a name="[98]"></a>GFX_Draw_Line</STRONG> (Thumb, 328 bytes, Stack size 56 bytes, gfx_lib.o(.text.GFX_Draw_Line))
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<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = GFX_Draw_Line ⇒ GFX_Draw_Pixel
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</UL>
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<BR>[Calls]<UL><LI><a href="#[a8]">>></a> GFX_Draw_Pixel
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@@ -1015,7 +1015,7 @@ Global Symbols
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<LI><a href="#[a3]">>></a> Example_GFX_IconInit
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</UL>
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<P><STRONG><a name="[a8]"></a>GFX_Draw_Pixel</STRONG> (Thumb, 158 bytes, Stack size 12 bytes, gfx_buffer.o(.text.GFX_Draw_Pixel))
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<P><STRONG><a name="[a8]"></a>GFX_Draw_Pixel</STRONG> (Thumb, 158 bytes, Stack size 12 bytes, gfx_lib.o(.text.GFX_Draw_Pixel))
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<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = GFX_Draw_Pixel
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</UL>
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<BR>[Called By]<UL><LI><a href="#[a9]">>></a> __GFX_Draw_Arc
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@@ -1024,7 +1024,7 @@ Global Symbols
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<LI><a href="#[a7]">>></a> GFX_Draw_Char_1_Byte
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</UL>
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<P><STRONG><a name="[99]"></a>GFX_Draw_Triangle</STRONG> (Thumb, 192 bytes, Stack size 32 bytes, gfx_buffer.o(.text.GFX_Draw_Triangle))
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<P><STRONG><a name="[99]"></a>GFX_Draw_Triangle</STRONG> (Thumb, 192 bytes, Stack size 32 bytes, gfx_lib.o(.text.GFX_Draw_Triangle))
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<BR><BR>[Stack]<UL><LI>Max Depth = 100<LI>Call Chain = GFX_Draw_Triangle ⇒ __GFX_Draw_Line ⇒ GFX_Draw_Pixel
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</UL>
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<BR>[Calls]<UL><LI><a href="#[9d]">>></a> __GFX_Draw_Line
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@@ -1032,14 +1032,14 @@ Global Symbols
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<BR>[Called By]<UL><LI><a href="#[95]">>></a> Example_GFX_CreateFrame
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</UL>
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<P><STRONG><a name="[9a]"></a>GFX_Invertion_Area</STRONG> (Thumb, 232 bytes, Stack size 28 bytes, gfx_buffer.o(.text.GFX_Invertion_Area))
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<P><STRONG><a name="[9a]"></a>GFX_Invertion_Area</STRONG> (Thumb, 232 bytes, Stack size 28 bytes, gfx_lib.o(.text.GFX_Invertion_Area))
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<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = GFX_Invertion_Area
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</UL>
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<BR>[Called By]<UL><LI><a href="#[95]">>></a> Example_GFX_CreateFrame
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<LI><a href="#[a2]">>></a> GFX_Invertion_Display
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</UL>
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<P><STRONG><a name="[a2]"></a>GFX_Invertion_Display</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, gfx_buffer.o(.text.GFX_Invertion_Display))
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<P><STRONG><a name="[a2]"></a>GFX_Invertion_Display</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, gfx_lib.o(.text.GFX_Invertion_Display))
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<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = GFX_Invertion_Display ⇒ GFX_Invertion_Area
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</UL>
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<BR>[Calls]<UL><LI><a href="#[9a]">>></a> GFX_Invertion_Area
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@@ -1047,7 +1047,7 @@ Global Symbols
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<BR>[Called By]<UL><LI><a href="#[95]">>></a> Example_GFX_CreateFrame
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</UL>
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<P><STRONG><a name="[97]"></a>GFX_Output_String</STRONG> (Thumb, 126 bytes, Stack size 32 bytes, gfx_buffer.o(.text.GFX_Output_String))
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<P><STRONG><a name="[97]"></a>GFX_Output_String</STRONG> (Thumb, 126 bytes, Stack size 32 bytes, gfx_lib.o(.text.GFX_Output_String))
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<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = GFX_Output_String ⇒ GFX_Draw_Char_1_Byte ⇒ GFX_Draw_Pixel
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</UL>
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<BR>[Calls]<UL><LI><a href="#[a7]">>></a> GFX_Draw_Char_1_Byte
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@@ -1329,7 +1329,7 @@ Global Symbols
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<P><STRONG><a name="[5]"></a>UsageFault_Handler</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, stm32f1xx_it.o(.text.UsageFault_Handler))
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<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f103xb.o(RESET)
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</UL>
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<P><STRONG><a name="[a9]"></a>__GFX_Draw_Arc</STRONG> (Thumb, 274 bytes, Stack size 80 bytes, gfx_buffer.o(.text.__GFX_Draw_Arc))
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<P><STRONG><a name="[a9]"></a>__GFX_Draw_Arc</STRONG> (Thumb, 274 bytes, Stack size 80 bytes, gfx_lib.o(.text.__GFX_Draw_Arc))
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<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = __GFX_Draw_Arc ⇒ sinf ⇒ __mathlib_rredf2 ⇒ __aeabi_fmul
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</UL>
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<BR>[Calls]<UL><LI><a href="#[d7]">>></a> __aeabi_d2f
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@@ -1348,7 +1348,7 @@ Global Symbols
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<BR>[Called By]<UL><LI><a href="#[a1]">>></a> GFX_Draw_LoopIcon
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</UL>
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<P><STRONG><a name="[9d]"></a>__GFX_Draw_Line</STRONG> (Thumb, 302 bytes, Stack size 56 bytes, gfx_buffer.o(.text.__GFX_Draw_Line))
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<P><STRONG><a name="[9d]"></a>__GFX_Draw_Line</STRONG> (Thumb, 302 bytes, Stack size 56 bytes, gfx_lib.o(.text.__GFX_Draw_Line))
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<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = __GFX_Draw_Line ⇒ GFX_Draw_Pixel
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</UL>
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<BR>[Calls]<UL><LI><a href="#[a8]">>></a> GFX_Draw_Pixel
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