/* * PixelGraphics.h * */ #ifndef INC_PIXEL_GRAPHICS_H_ #define INC_PIXEL_GRAPHICS_H_ /* инклюды */ #include "main.h" #include "string.h" #include "stdio.h" #define GFX_BufferWidth 128 //ширина дисплея в пикселях #define GFX_BufferHeight 64 //высота дисплея в пикселях #define GFX_pxView_On 1 //закраска пикселя On #define GFX_pxView_Off 0 //закраска пикселя Off #define GFX_ChInvers 1 //инверсия символа шрифта On #define GFX_ChUnInvers 0 //инверсия символа шрифта Off typedef enum { GFX_FONT_TAHOMA_8, GFX_FONT_TAHOMA_15, GFX_FONT_DIG_TERMINUS_15, }GFX_Font_t; typedef struct { uint8_t xPos_Start; uint8_t yPos_Start; uint8_t xPos_End; uint8_t yPos_End; uint8_t pxColor; }GFX_LineHandleTypeDef; typedef struct { uint8_t xPos_Start; uint8_t yPos_Start; uint8_t rectangle_Width; uint8_t rectangle_Height; uint8_t pxColor; uint8_t Filled; }GFX_RectangleHandleTypeDef; typedef struct { uint8_t xPos; uint8_t yPos; uint8_t circle_Radius; uint8_t pxColor; uint8_t Filled; }GFX_CircleHandleTypeDef; typedef struct { uint8_t xPos1; uint8_t yPos1; uint8_t xPos2; uint8_t yPos2; uint8_t xPos3; uint8_t yPos3; uint8_t pxColor; uint8_t Filled; }GFX_TriangleHandleTypeDef; typedef struct { uint8_t xPos; uint8_t yPos; uint8_t size; uint16_t angle; uint8_t pxColor; uint8_t Filled; }GFX_ArrowHandleTypeDef; typedef struct { uint8_t xPos; uint8_t yPos; uint8_t radius; uint16_t startAngle; uint16_t endAngle; uint8_t pxColor; uint8_t Filled; }GFX_ArcHandleTypeDef; typedef struct { uint8_t xPos; uint8_t yPos; uint8_t plotHeight; uint8_t plotWidth; int16_t dataX; int32_t dataY; float dataInd; int32_t dataPrevY; int16_t plotXShift; int16_t plotYShift; struct { unsigned dataSigned:1; unsigned plotFrame:1; unsigned plotXAxis:1; unsigned plotYAxis:1; unsigned initialized:1; }f; }GFX_PlotterHandleTypeDef; /* прототипы функций */ void GFX_Clean_Buffer_Frame(uint8_t *Buffer_Frame); void GFX_Clean_Area(uint8_t *Buffer_Frame, uint16_t xPos_Start, uint16_t yPos_Start, uint16_t width, uint16_t height); void GFX_Draw_Pixel(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t pxColor); void GFX_Invertion_Area(uint8_t *Buffer_Frame, uint16_t xPos_Start, uint16_t yPos_Start, uint16_t width, uint16_t height); void GFX_Invertion_Display(uint8_t *Buffer_Frame); void GFX_Draw_Char_Tahoma8_Byte(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, char Symbol, uint8_t Inversion); void GFX_Draw_Char_Tahoma15_Byte(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, char Symbol, uint8_t Inversion); void GFX_Draw_Char_Terminus15Dig_Byte(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t Symbol, uint8_t inversion); void GFX_Output_String(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, char *String, GFX_Font_t font, uint8_t setChSpacing, uint8_t Inversion); void GFX_Draw_Line(uint8_t *Buffer_Frame, GFX_LineHandleTypeDef *hLine); void GFX_Draw_Rectangle(uint8_t *Buffer_Frame, GFX_RectangleHandleTypeDef *hRectangle); void GFX_Draw_Circle(uint8_t *Buffer_Frame, GFX_CircleHandleTypeDef *hCircle); void GFX_Draw_Triangle(uint8_t *Buffer_Frame, GFX_TriangleHandleTypeDef *hTriangle); void GFX_Draw_Arrow(uint8_t *Buffer_Frame, GFX_ArrowHandleTypeDef *hArrow); void GFX_Draw_Arc(uint8_t *Buffer_Frame, GFX_ArcHandleTypeDef *hArc); void GFX_Plotter_uint8_t(uint8_t *Buffer_Frame, GFX_PlotterHandleTypeDef *hPlot, uint8_t *data, uint32_t data_size, float data_step, uint8_t data_max); void GFX_Plotter_uint16_t(uint8_t *Buffer_Frame, GFX_PlotterHandleTypeDef *hPlot, uint16_t *data, uint32_t data_size, float data_step, uint16_t data_max); void GFX_Plotter_int(uint8_t *Buffer_Frame, GFX_PlotterHandleTypeDef *hPlot, int *data, uint32_t data_size, float data_step, int data_max); void GFX_Plotter_float(uint8_t *Buffer_Frame, GFX_PlotterHandleTypeDef *hPlot, float *data, uint32_t data_size, float data_step, float data_max); void __GFX_Draw_Line(uint8_t *Buffer_Frame, uint8_t xPos_Start, uint8_t yPos_Start, uint8_t xPos_End, uint8_t yPos_End, uint8_t pxColor); void __GFX_Draw_Rectangle(uint8_t *Buffer_Frame, uint8_t xPos_Start, uint8_t yPos_Start, uint8_t rectangle_Width, uint8_t rectangle_Height, uint8_t pxColor); void __GFX_Draw_Rectangle_Filled(uint8_t *Buffer_Frame, uint8_t xPos_Start, uint8_t yPos_Start, uint8_t rectangle_Width, uint8_t rectangle_Height, uint8_t pxColor); void __GFX_Draw_Circle(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t circle_Radius, uint8_t pxColor); void __GFX_Draw_Circle_Filled(uint8_t *Buffer_Frame, int8_t xPos, int8_t yPos, int8_t circle_Radius, uint8_t pxColor); void __GFX_Draw_Triangle(uint8_t *Buffer_Frame, uint8_t xPos1, uint8_t yPos1, uint8_t xPos2, uint8_t yPos2, uint8_t xPos3, uint8_t yPos3, uint8_t pxColor); void __GFX_Draw_Arrow(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t size, uint16_t angle, uint8_t pxColor); void __GFX_Draw_Arrow_Ortho(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t size, uint16_t angle, uint8_t pxColor); void __GFX_Draw_Arc(uint8_t *Buffer_Frame, uint8_t xPos, uint8_t yPos, uint8_t radius, uint16_t startAngle, uint16_t endAngle, uint8_t pxColor); HAL_StatusTypeDef __GFX_StartPlot(uint8_t *Buffer_Frame, GFX_PlotterHandleTypeDef *hPlot); void __GFX_Draw_Plotter_Value(uint8_t *Buffer_Frame, GFX_PlotterHandleTypeDef *hPlot); #endif /* INC_PIXEL_GRAPHICS_H_ */