Еще больше рефакторинга

- Выделение меню в отдельную группу
- Добавление отдельных модулей для функционала игр и для функционала часов
- Переход на 5 компилятор, чтобы прошивка меньше весила (не влезает в C6)
- Фикс варнингов для 5 компилятора
This commit is contained in:
2026-04-22 10:05:39 +03:00
parent 71fc59d34d
commit 357d4e5454
20 changed files with 1326 additions and 925 deletions

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@@ -23,4 +23,4 @@ void ClockManager_SetDuty(uint8_t value);
// Сброс времени на 00:00:00
void ClockManager_ResetTime(void);
#endif
#endif

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@@ -104,4 +104,4 @@ void Melody_Update(MelodyHandle* mh) {
uint8_t Melody_IsPlaying(MelodyHandle* mh) {
return mh->is_playing;
}
}

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@@ -24,4 +24,4 @@ void Melody_Stop(MelodyHandle* mh);
void Melody_Update(MelodyHandle* mh);
uint8_t Melody_IsPlaying(MelodyHandle* mh);
#endif
#endif

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@@ -158,4 +158,4 @@ typedef struct {
#define NOTE_REST 0
#endif
#endif

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@@ -13,13 +13,13 @@ volatile uint8_t GLOBAL_BRIGHTNESS = 100; // Глобальная ярко
#define SWAP_BIT5_BIT6(x) (((x) & 0x9F) | (((x) & 0x20) << 1) | (((x) & 0x40) >> 1))
// Макросы для быстрой работы с пинами (вместо HAL_GPIO_WritePin)
#define SET_SEGMENT_A(val) SEGMENT_A_GPIO_Port->BSRR = (SEGMENT_A_Pin << 16) | ((val) ? 0 : SEGMENT_A_Pin)
#define SET_SEGMENT_B(val) SEGMENT_B_GPIO_Port->BSRR = (SEGMENT_B_Pin << 16) | ((val) ? 0 : SEGMENT_B_Pin)
#define SET_SEGMENT_C(val) SEGMENT_C_GPIO_Port->BSRR = (SEGMENT_C_Pin << 16) | ((val) ? 0 : SEGMENT_C_Pin)
#define SET_SEGMENT_D(val) SEGMENT_D_GPIO_Port->BSRR = (SEGMENT_D_Pin << 16) | ((val) ? 0 : SEGMENT_D_Pin)
#define SET_SEGMENT_E(val) SEGMENT_E_GPIO_Port->BSRR = (SEGMENT_E_Pin << 16) | ((val) ? 0 : SEGMENT_E_Pin)
#define SET_SEGMENT_F(val) SEGMENT_F_GPIO_Port->BSRR = (SEGMENT_F_Pin << 16) | ((val) ? 0 : SEGMENT_F_Pin)
#define SET_SEGMENT_G(val) SEGMENT_G_GPIO_Port->BSRR = (SEGMENT_G_Pin << 16) | ((val) ? 0 : SEGMENT_G_Pin)
#define SET_SEGMENT_A(val) SEGMENT_A_GPIO_Port->BSRR = ((uint32_t)SEGMENT_A_Pin << 16) | ((val) ? 0 : SEGMENT_A_Pin)
#define SET_SEGMENT_B(val) SEGMENT_B_GPIO_Port->BSRR = ((uint32_t)SEGMENT_B_Pin << 16) | ((val) ? 0 : SEGMENT_B_Pin)
#define SET_SEGMENT_C(val) SEGMENT_C_GPIO_Port->BSRR = ((uint32_t)SEGMENT_C_Pin << 16) | ((val) ? 0 : SEGMENT_C_Pin)
#define SET_SEGMENT_D(val) SEGMENT_D_GPIO_Port->BSRR = ((uint32_t)SEGMENT_D_Pin << 16) | ((val) ? 0 : SEGMENT_D_Pin)
#define SET_SEGMENT_E(val) SEGMENT_E_GPIO_Port->BSRR = ((uint32_t)SEGMENT_E_Pin << 16) | ((val) ? 0 : SEGMENT_E_Pin)
#define SET_SEGMENT_F(val) SEGMENT_F_GPIO_Port->BSRR = ((uint32_t)SEGMENT_F_Pin << 16) | ((val) ? 0 : SEGMENT_F_Pin)
#define SET_SEGMENT_G(val) SEGMENT_G_GPIO_Port->BSRR = ((uint32_t)SEGMENT_G_Pin << 16) | ((val) ? 0 : SEGMENT_G_Pin)
// ==================== Таблица символов ====================
// Для общего анода: 0 - сегмент горит, 1 - сегмент не горит

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@@ -31,4 +31,4 @@ void Segment_SetBrightness(uint8_t percent);
// Вызывается каждые PROCESS_INTERVAL_US микросекунд или из таймера
void Segment_Process(void);
#endif
#endif

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@@ -123,4 +123,4 @@ static const Note_t Polyphia_PlayingGod_Notes[] = {
{SI2, NOTE_SIXTEENTH},
{MI3, NOTE_SIXTEENTH},
};
static Melody_t Polyphia_PlayingGod = {song_length(Polyphia_PlayingGod_Notes), Polyphia_PlayingGod_Notes};
static Melody_t Polyphia_PlayingGod = {song_length(Polyphia_PlayingGod_Notes), Polyphia_PlayingGod_Notes};

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@@ -51,4 +51,4 @@ static const Note_t SFX_Alarm_Notes[] = {
{NOTE_REST, NOTE_EIGHTH},
{LA4, NOTE_EIGHTH}
};
static Melody_t SFX_Alarm = {song_length(SFX_Alarm_Notes), SFX_Alarm_Notes};
static Melody_t SFX_Alarm = {song_length(SFX_Alarm_Notes), SFX_Alarm_Notes};

208
Core/Menu/clock.c Normal file
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@@ -0,0 +1,208 @@
#include "menu_items.h"
#include "segment.h"
#include "clock_manager.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
typedef struct {
uint32_t startTime;
uint32_t elapsedTime; // Íàêîïëåííîå âðåìÿ ïðè ïàóçå
bool running;
uint8_t state; // 0 = Ñáðîøåí, 1 = Çàïóùåí, 2 = Ïàóçà
} StopwatchData;
typedef struct {
uint32_t targetTime; // Öåëåâîå âðåìÿ â ìñ
uint32_t startTime;
uint32_t elapsedTime; // Íàêîïëåííîå âðåìÿ ïðè ïàóçå
uint8_t editStep; // 0-5: ðàçðÿäû, 6: ãîòîâî
uint8_t state; // 0 = Íàñòðîéêà, 1 = Çàïóùåí, 2 = Ïàóçà, 3 = Çàâåðøåí
bool running;
bool blinkState;
uint32_t lastBlink;
} TimerData;
static StopwatchData g_stopwatch;
static TimerData g_timer;
// Âñïîìîãàòåëüíàÿ ôóíêöèÿ äëÿ ôîðìàòèðîâàíèÿ ìì:ññ:öñ
static void FormatTime(uint32_t ms, char* buf) {
uint32_t total_sec = ms / 1000;
uint32_t minutes = total_sec / 60;
uint32_t seconds = total_sec % 60;
uint32_t centiseconds = (ms % 1000) / 10;
if (minutes > 0) {
sprintf(buf, "%2d%02d%02d", minutes, seconds, centiseconds);
} else {
sprintf(buf, " %2d%02d", seconds, centiseconds);
}
}
/////// CLOCK ////////
static void Display_Clock(void) {
time_t now = ClockManager_GetTime(1);
char buf[7];
sprintf(buf, "%02d%02d%02d", now.hour, now.min, now.sec);
Segment_SetString(buf);
}
static void OnEnter_Clock(void) {
g_currentActivity = &g_clockNode;
g_rootMenu.parent = &g_clockNode;
Menu_Refresh();
}
static void Clock_OnButton(Button_Type btn, bool longPress) {
if (longPress && btn == BUTTON_SELECT) {
Menu_OpenMenu(&g_rootMenu);
return;
}
if (btn == BUTTON_BACK) {
Menu_GoBack();
}
}
/////// ÑÅÊÓÍÄÎÌÅÐ ////////
static void Display_Stopwatch(void) {
char buf[7];
uint32_t current_ms = 0;
switch (g_stopwatch.state) {
case 0: // Ñáðîøåí
sprintf(buf, " 000");
break;
case 1: // Çàïóùåí
current_ms = (HAL_GetTick() - g_stopwatch.startTime) + g_stopwatch.elapsedTime;
FormatTime(current_ms, buf);
break;
case 2: // Ïàóçà
FormatTime(g_stopwatch.elapsedTime, buf);
break;
default:
sprintf(buf, "ERROR");
break;
}
Segment_SetString(buf);
}
static void OnUpdate_Stopwatch(void) {
// Äëÿ ñåêóíäîìåðà íå íóæåí îòäåëüíûé update,
// ò.ê. Display îáíîâëÿåòñÿ ïî òàéìåðó ìåíþ
static uint32_t lastUpdate = 0;
if (g_stopwatch.state == 1) {
uint32_t tick = HAL_GetTick();
if (tick - lastUpdate >= 10) { // Îáíîâëåíèå êàæäûå 10 ìñ
lastUpdate = tick;
Menu_Refresh();
}
}
}
static void OnEnter_Stopwatch(void) {
g_currentActivity = &g_stopwatchNode;
g_rootMenu.parent = &g_stopwatchNode;
g_stopwatch.state = 0;
g_stopwatch.running = false;
g_stopwatch.elapsedTime = 0;
Menu_Refresh();
}
static void Stopwatch_OnButton(Button_Type btn, bool longPress) {
if (longPress && btn == BUTTON_SELECT) {
Menu_OpenMenu(&g_rootMenu);
return;
}
uint32_t tick = HAL_GetTick();
if (g_stopwatch.state == 0 && btn == BUTTON_SELECT) {
// Ñòàðò
g_stopwatch.state = 1;
g_stopwatch.running = true;
g_stopwatch.startTime = tick;
g_stopwatch.elapsedTime = 0;
Menu_Refresh();
}
else if (g_stopwatch.state == 1 && btn == BUTTON_SELECT) {
// Ïàóçà
g_stopwatch.state = 2;
g_stopwatch.running = false;
g_stopwatch.elapsedTime += tick - g_stopwatch.startTime;
Menu_Refresh();
}
else if (g_stopwatch.state == 2 && btn == BUTTON_SELECT) {
// Ïðîäîëæèòü
g_stopwatch.state = 1;
g_stopwatch.running = true;
g_stopwatch.startTime = tick;
Menu_Refresh();
}
else if ((g_stopwatch.state == 1 || g_stopwatch.state == 2) && btn == BUTTON_BACK) {
// Ñáðîñ
g_stopwatch.state = 0;
g_stopwatch.running = false;
g_stopwatch.elapsedTime = 0;
Menu_Refresh();
}
}
/////// ÒÀÉÌÅÐ ////////
static void Display_Timer(void) {
Segment_SetString("FUTURE");
}
static void OnUpdate_Timer(void) {
}
static void OnEnter_Timer(void) {
}
static void Timer_OnButton(Button_Type btn, bool longPress) {
}
// NODES
MenuNode g_clockNode = {
.name = "CLOC",
.parent = NULL,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.needsRedraw = 1,
.display = Display_Clock,
.onEnter = OnEnter_Clock,
.onUpdate = NULL,
.onButton = Clock_OnButton,
.data = NULL
};
MenuNode g_stopwatchNode = {
.name = "SECOND",
.parent = NULL,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.needsRedraw = 1,
.display = Display_Stopwatch,
.onEnter = OnEnter_Stopwatch,
.onUpdate = OnUpdate_Stopwatch,
.onButton = Stopwatch_OnButton,
.data = &g_stopwatch
};
MenuNode g_timerNode = {
.name = "TIMER",
.parent = NULL,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.needsRedraw = 1,
.display = Display_Timer,
.onEnter = OnEnter_Timer,
.onUpdate = OnUpdate_Timer,
.onButton = Timer_OnButton,
.data = &g_timer
};

9
Core/Menu/clock.h Normal file
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@@ -0,0 +1,9 @@
#ifndef GAMES_H
#define GAMES_H
#include "menu.h"
extern MenuNode g_clockNode;
extern MenuNode g_timerNode;
extern MenuNode g_stopwatchNode;
#endif

275
Core/Menu/games.c Normal file
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@@ -0,0 +1,275 @@
#include "menu_items.h"
#include "segment.h"
#include "clock_manager.h"
#include "menu_items.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
typedef struct {
uint32_t startTime;
uint32_t pressTime;
bool celebrating;
bool result;
int32_t diff_ms;
uint8_t state;
} Game1SecData;
typedef struct {
uint32_t waitStart;
uint32_t ledOnTime;
uint32_t reactionTime;
uint8_t state;
} GameReactionData;
typedef struct {
uint32_t endTime;
uint16_t clicks;
bool active;
bool finished;
} GameClickerData;
static Game1SecData g_game1sec;
static GameReactionData g_gameReaction;
static GameClickerData g_gameClicker;
/////// ZERO MILLIS ////////
static void Display_ZeroMillis(void) {
char buf[7];
switch (g_game1sec.state) {
case 0:
g_game1sec.celebrating = 0;
sprintf(buf, "START"); break;
case 1:
g_game1sec.diff_ms = (HAL_GetTick() - g_game1sec.startTime);
case 2:
sprintf(buf, " %4d", g_game1sec.diff_ms/10);
break;
default: sprintf(buf, "ERROR"); break;
}
if(g_game1sec.state == 2)
{
if((g_game1sec.diff_ms/10)%100 == 0)
{
if(!g_game1sec.celebrating)
{
g_game1sec.celebrating = 1;
Melody_Play(&melody, &Polyphia_PlayingGod, 134);
}
}
}
Segment_SetString(buf);
}
static void OnEnter_ZeroMillis(void) {
g_game1sec.state = 0;
Menu_Refresh();
}
static void ZeroMillis_OnButton(Button_Type btn, bool longPress) {
if (longPress && btn == BUTTON_SELECT) {
Menu_OpenMenu(&g_rootMenu);
return;
}
if (btn == BUTTON_BACK) {
Menu_GoBack();
}
uint32_t tick = HAL_GetTick();
if (g_game1sec.state == 0 && btn == BUTTON_SELECT) {
g_game1sec.state = 1;
g_game1sec.startTime = tick;
Menu_Refresh();
}
else if ((btn == BUTTON_SELECT) && (g_game1sec.state == 1)) {
g_game1sec.state = 2;
g_game1sec.pressTime = HAL_GetTick();
g_game1sec.diff_ms = (g_game1sec.pressTime - g_game1sec.startTime);
if (g_game1sec.diff_ms < 0) g_game1sec.diff_ms = -g_game1sec.diff_ms;
Menu_Refresh();
}
else if ((g_game1sec.state == 2) && (btn == BUTTON_SELECT))
{
g_game1sec.state = 0;
}
}
/////// REACTION ////////
static void OnUpdate_Reaction(void) {
uint32_t tick = HAL_GetTick();
if (g_gameReaction.state == 1) {
if (tick - g_gameReaction.waitStart >= g_gameReaction.ledOnTime) {
g_gameReaction.state = 2;
g_gameReaction.waitStart = tick;
Menu_Refresh();
}
}
else if (g_gameReaction.state == 2) {
if (tick - g_gameReaction.waitStart >= 2000) {
g_gameReaction.state = 3;
g_gameReaction.reactionTime = 999;
Menu_Refresh();
}
}
}
static void Display_Reaction(void) {
char buf[7];
switch (g_gameReaction.state) {
case 0: sprintf(buf, "START"); break;
case 1: sprintf(buf, " "); break;
case 2: sprintf(buf, "888888"); break;
case 3: sprintf(buf, "%6d", g_gameReaction.reactionTime); break;
case 4: sprintf(buf, "FAIL"); break;
default: sprintf(buf, "ERROR"); break;
}
Segment_SetString(buf);
}
static void OnEnter_Reaction(void) {
g_gameReaction.state = 0;
Menu_Refresh();
}
static void Reaction_OnButton(Button_Type btn, bool longPress) {
if (longPress && btn == BUTTON_SELECT) {
Menu_OpenMenu(&g_rootMenu);
return;
}
if (btn == BUTTON_BACK) {
Menu_GoBack();
}
uint32_t tick = HAL_GetTick();
if (g_gameReaction.state == 0 && btn == BUTTON_SELECT) {
g_gameReaction.state = 1;
g_gameReaction.waitStart = tick;
g_gameReaction.ledOnTime = 500 + (rand() % 2000);
Menu_Refresh();
}
else if (g_gameReaction.state == 1 && btn == BUTTON_SELECT) {
g_gameReaction.reactionTime = 0;
g_gameReaction.state = 4;
Menu_Refresh();
}
else if (g_gameReaction.state == 2 && btn == BUTTON_SELECT) {
g_gameReaction.reactionTime = tick - g_gameReaction.waitStart;
g_gameReaction.state = 3;
Menu_Refresh();
}
else if ((g_gameReaction.state >= 3) && (btn == BUTTON_SELECT))
{
g_gameReaction.state = 0;
}
}
/////// CLICLER ////////
static void Display_Clicker(void) {
char buf[7];
if (!g_gameClicker.active && !g_gameClicker.finished) {
sprintf(buf, "START");
} else if (g_gameClicker.active) {
uint32_t remaining = (g_gameClicker.endTime - HAL_GetTick()) / 1000;
sprintf(buf, "%2d %3d", remaining, g_gameClicker.clicks);
} else {
sprintf(buf, " %3d", g_gameClicker.clicks);
}
Segment_SetString(buf);
}
static void OnEnter_Clicker(void) {
g_gameClicker.active = false;
g_gameClicker.finished = false;
g_gameClicker.clicks = 0;
Menu_Refresh();
}
static void OnUpdate_Clicker(void) {
if (g_gameClicker.active && HAL_GetTick() >= g_gameClicker.endTime) {
g_gameClicker.active = false;
g_gameClicker.finished = true;
Menu_Refresh();
}
}
static void Clicker_OnButton(Button_Type btn, bool longPress) {
if (longPress && btn == BUTTON_SELECT) {
Menu_OpenMenu(&g_rootMenu);
return;
}
if (btn == BUTTON_BACK) {
Menu_GoBack();
}
if (!g_gameClicker.active && !g_gameClicker.finished && btn == BUTTON_SELECT) {
g_gameClicker.active = true;
g_gameClicker.endTime = HAL_GetTick() + 10000;
g_gameClicker.clicks = 0;
Menu_Refresh();
}
else if (g_gameClicker.active && btn == BUTTON_UP) {
g_gameClicker.clicks++;
Menu_Refresh();
}
else if (g_gameClicker.finished && (btn == BUTTON_SELECT))
{
g_gameClicker.finished = 0;
g_gameClicker.active = 0;
}
}
// NODES
MenuNode g_ZeroMillisNode = {
.name = "00 SEC",
.parent = &g_gamesNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.needsRedraw = 1,
.display = Display_ZeroMillis,
.onEnter = OnEnter_ZeroMillis,
.onUpdate = NULL,
.onButton = ZeroMillis_OnButton,
.data = &g_game1sec
};
MenuNode g_ReactionTimeNode = {
.name = "CSTEST",
.parent = &g_gamesNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_Reaction,
.onEnter = OnEnter_Reaction,
.onUpdate = OnUpdate_Reaction,
.onButton = Reaction_OnButton,
.data = &g_gameReaction
};
MenuNode g_ClickerTimeNode = {
.name = "CLICER",
.parent = &g_gamesNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_Clicker,
.onEnter = OnEnter_Clicker,
.onUpdate = OnUpdate_Clicker,
.onButton = Clicker_OnButton,
.data = &g_gameClicker
};
MenuNode* g_gamesChildren[3] = {
&g_ZeroMillisNode,
&g_ReactionTimeNode,
&g_ClickerTimeNode
};

11
Core/Menu/games.h Normal file
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@@ -0,0 +1,11 @@
#ifndef GAMES_H
#define GAMES_H
#include "menu.h"
extern MenuNode g_ZeroMillisNode;
extern MenuNode g_ReactionTimeNode;
extern MenuNode g_ClickerTimeNode;
extern MenuNode* g_gamesChildren[3];
#endif

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@@ -62,18 +62,20 @@ void Menu_HandleButton(Button_Type btn, bool longPress) {
switch (btn) {
case BUTTON_UP:
SOUND_CLICK;
if (g_ctx.currentNode->selectedChild > 0) {
g_ctx.currentNode->selectedChild--;
g_ctx.needsRedraw = true;
g_ctx.currentNode->selectedChild--;
if (g_ctx.currentNode->selectedChild > g_ctx.currentNode->childCount - 1) {
g_ctx.currentNode->selectedChild = g_ctx.currentNode->childCount - 1;
}
g_ctx.needsRedraw = true;
break;
case BUTTON_DOWN:
SOUND_CLICK;
if (g_ctx.currentNode->selectedChild < g_ctx.currentNode->childCount - 1) {
g_ctx.currentNode->selectedChild++;
g_ctx.needsRedraw = true;
g_ctx.currentNode->selectedChild++;
if (g_ctx.currentNode->selectedChild > g_ctx.currentNode->childCount - 1) {
g_ctx.currentNode->selectedChild = 0;
}
g_ctx.needsRedraw = true;
break;
case BUTTON_SELECT: {
@@ -192,4 +194,4 @@ void Menu_Sound_Toggle(void) {
uint8_t Menu_Sound_IsEnabled(void) {
return g_sound_enabled;
}
}

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@@ -67,4 +67,4 @@ void Menu_Sound_Off(void);
void Menu_Sound_Toggle(void);
uint8_t Menu_Sound_IsEnabled(void);
#endif
#endif

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@@ -1,19 +1,13 @@
#include "menu_items.h"
#include "segment.h"
#include "clock_manager.h"
#include "games.h"
#include "clock.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
static MenuNode g_rootMenu;
// Сначала объявляем узлы активностей
MenuNode g_clockNode;
MenuNode g_timerNode;
MenuNode g_stopwatchNode;
MenuNode g_ZeroMillisNode;
MenuNode g_ReactionTimeNode;
MenuNode g_ClickerTimeNode;
// Потом объявляем узлы меню
MenuNode g_rootMenu;
// объявляем узлы меню
MenuNode g_gamesNode;
MenuNode g_settingsNode;
MenuNode g_timeEditNode;
@@ -33,106 +27,14 @@ typedef struct {
uint32_t lastBlink;
} TimeEditData;
typedef struct {
uint32_t startTime;
uint32_t pressTime;
bool celebrating;
bool result;
int32_t diff_ms;
uint8_t state;
} Game1SecData;
typedef struct {
uint32_t waitStart;
uint32_t ledOnTime;
uint32_t reactionTime;
uint8_t state;
} GameReactionData;
typedef struct {
uint32_t endTime;
uint16_t clicks;
bool active;
bool finished;
} GameClickerData;
static TimeEditData g_timeData;
static uint8_t g_originalDuty;
static uint8_t g_editDuty;
static Game1SecData g_game1sec;
static GameReactionData g_gameReaction;
static GameClickerData g_gameClicker;
// Текущая активность в корне
static MenuNode* g_currentActivity = NULL;
MenuNode* g_currentActivity = NULL;
// ==================== Функции отображения активностей ====================
static void Display_Clock(void) {
time_t now = ClockManager_GetTime(1);
char buf[7];
sprintf(buf, "%02d%02d%02d", now.hour, now.min, now.sec);
Segment_SetString(buf);
}
static void Display_Timer(void) {
Segment_SetString("TIMER ");
}
static void Display_Stopwatch(void) {
Segment_SetString("SECOND ");
}
static void Display_ZeroMillis(void) {
char buf[7];
switch (g_game1sec.state) {
case 0:
g_game1sec.celebrating = 0;
sprintf(buf, "START"); break;
case 1:
g_game1sec.diff_ms = (HAL_GetTick() - g_game1sec.startTime);
case 2:
sprintf(buf, " %4d", g_game1sec.diff_ms/10);
break;
default: sprintf(buf, "ERROR"); break;
}
if(g_game1sec.state == 2)
{
if((g_game1sec.diff_ms/10)%100 == 0)
{
if(!g_game1sec.celebrating)
{
g_game1sec.celebrating = 1;
Melody_Play(&melody, &Polyphia_PlayingGod, 134);
}
}
}
Segment_SetString(buf);
}
static void Display_Reaction(void) {
char buf[7];
switch (g_gameReaction.state) {
case 0: sprintf(buf, "START"); break;
case 1: sprintf(buf, " "); break;
case 2: sprintf(buf, "888888"); break;
case 3: sprintf(buf, "%6d", g_gameReaction.reactionTime); break;
default: sprintf(buf, "ERROR"); break;
}
Segment_SetString(buf);
}
static void Display_Clicker(void) {
char buf[7];
if (!g_gameClicker.active && !g_gameClicker.finished) {
sprintf(buf, "START");
} else if (g_gameClicker.active) {
uint32_t remaining = (g_gameClicker.endTime - HAL_GetTick()) / 1000;
sprintf(buf, "%2d %3d", remaining, g_gameClicker.clicks);
} else {
sprintf(buf, " %3d", g_gameClicker.clicks);
}
Segment_SetString(buf);
}
static void Display_MenuItem(void) {
MenuNode* current = Menu_GetCurrentNode();
@@ -172,37 +74,6 @@ static void Display_Reset(void) {
}
// ==================== Вход в активности ====================
static void OnEnter_Clock(void) {
g_currentActivity = &g_clockNode;
g_rootMenu.parent = &g_clockNode;
}
static void OnEnter_Timer(void) {
g_currentActivity = &g_timerNode;
g_rootMenu.parent = &g_timerNode;
}
static void OnEnter_Stopwatch(void) {
g_currentActivity = &g_stopwatchNode;
g_rootMenu.parent = &g_stopwatchNode;
}
static void OnEnter_ZeroMillis(void) {
g_game1sec.state = 0;
Menu_Refresh();
}
static void OnEnter_Reaction(void) {
g_gameReaction.state = 0;
Menu_Refresh();
}
static void OnEnter_Clicker(void) {
g_gameClicker.active = false;
g_gameClicker.finished = false;
g_gameClicker.clicks = 0;
Menu_Refresh();
}
static void OnEnter_TimeEdit(void) {
g_timeData.editTime = ClockManager_GetTime(0);
@@ -229,134 +100,7 @@ static void OnUpdate_TimeEdit(void) {
}
}
static void OnUpdate_Reaction(void) {
uint32_t tick = HAL_GetTick();
if (g_gameReaction.state == 1) {
if (tick - g_gameReaction.waitStart >= g_gameReaction.ledOnTime) {
g_gameReaction.state = 2;
g_gameReaction.waitStart = tick;
Menu_Refresh();
}
}
else if (g_gameReaction.state == 2) {
if (tick - g_gameReaction.waitStart >= 2000) {
g_gameReaction.state = 3;
g_gameReaction.reactionTime = 999;
Menu_Refresh();
}
}
}
static void OnUpdate_Clicker(void) {
if (g_gameClicker.active && HAL_GetTick() >= g_gameClicker.endTime) {
g_gameClicker.active = false;
g_gameClicker.finished = true;
Menu_Refresh();
}
}
// ==================== Обработчики кнопок активностей ====================
static void Clock_OnButton(Button_Type btn, bool longPress) {
if (longPress && btn == BUTTON_SELECT) {
Menu_OpenMenu(&g_rootMenu);
}
}
static void Timer_OnButton(Button_Type btn, bool longPress) {
if (longPress && btn == BUTTON_SELECT) {
Menu_OpenMenu(&g_rootMenu);
}
}
static void Stopwatch_OnButton(Button_Type btn, bool longPress) {
if (longPress && btn == BUTTON_SELECT) {
Menu_OpenMenu(&g_rootMenu);
}
}
static void ZeroMillis_OnButton(Button_Type btn, bool longPress) {
if (longPress && btn == BUTTON_SELECT) {
Menu_OpenMenu(&g_rootMenu);
return;
}
if (btn == BUTTON_BACK) {
Menu_GoBack();
}
uint32_t tick = HAL_GetTick();
if (g_game1sec.state == 0 && btn == BUTTON_SELECT) {
g_game1sec.state = 1;
g_game1sec.startTime = tick;
Menu_Refresh();
}
else if ((btn == BUTTON_SELECT) && (g_game1sec.state == 1)) {
g_game1sec.state = 2;
g_game1sec.pressTime = HAL_GetTick();
g_game1sec.diff_ms = (g_game1sec.pressTime - g_game1sec.startTime);
if (g_game1sec.diff_ms < 0) g_game1sec.diff_ms = -g_game1sec.diff_ms;
Menu_Refresh();
}
else if ((g_game1sec.state == 2) && (btn == BUTTON_SELECT))
{
g_game1sec.state = 0;
}
}
static void Reaction_OnButton(Button_Type btn, bool longPress) {
if (longPress && btn == BUTTON_SELECT) {
Menu_OpenMenu(&g_rootMenu);
return;
}
if (btn == BUTTON_BACK) {
Menu_GoBack();
}
uint32_t tick = HAL_GetTick();
if (g_gameReaction.state == 0 && btn == BUTTON_SELECT) {
g_gameReaction.state = 1;
g_gameReaction.waitStart = tick;
g_gameReaction.ledOnTime = 1000 + (rand() % 4000);
Menu_Refresh();
}
else if (g_gameReaction.state == 2 && btn == BUTTON_SELECT) {
g_gameReaction.reactionTime = tick - g_gameReaction.waitStart;
g_gameReaction.state = 3;
Menu_Refresh();
}
else if ((g_gameReaction.state == 3) && (btn == BUTTON_SELECT))
{
g_gameReaction.state = 0;
}
}
static void Clicker_OnButton(Button_Type btn, bool longPress) {
if (longPress && btn == BUTTON_SELECT) {
Menu_OpenMenu(&g_rootMenu);
return;
}
if (btn == BUTTON_BACK) {
Menu_GoBack();
}
if (!g_gameClicker.active && !g_gameClicker.finished && btn == BUTTON_SELECT) {
g_gameClicker.active = true;
g_gameClicker.endTime = HAL_GetTick() + 10000;
g_gameClicker.clicks = 0;
Menu_Refresh();
}
else if (g_gameClicker.active && btn == BUTTON_UP) {
g_gameClicker.clicks++;
Menu_Refresh();
}
else if (g_gameClicker.finished && (btn == BUTTON_SELECT))
{
g_gameClicker.finished = 0;
g_gameClicker.active = 0;
}
}
static void TimeEdit_OnButton(Button_Type btn, bool longPress) {
(void)longPress;
@@ -491,86 +235,6 @@ static void Reset_OnButton(Button_Type btn, bool longPress) {
}
}
// ==================== Узлы активностей (корень) ====================
MenuNode g_clockNode = {
.name = "CLOC",
.parent = NULL,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_Clock,
.onEnter = OnEnter_Clock,
.onUpdate = NULL,
.onButton = Clock_OnButton,
.data = NULL
};
MenuNode g_timerNode = {
.name = "TIMER",
.parent = NULL,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_Timer,
.onEnter = OnEnter_Timer,
.onUpdate = NULL,
.onButton = Timer_OnButton,
.data = NULL
};
MenuNode g_stopwatchNode = {
.name = "SECOND",
.parent = NULL,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_Stopwatch,
.onEnter = OnEnter_Stopwatch,
.onUpdate = NULL,
.onButton = Stopwatch_OnButton,
.data = NULL
};
MenuNode g_ZeroMillisNode = {
.name = "00 SEC",
.parent = &g_gamesNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.needsRedraw = 1,
.display = Display_ZeroMillis,
.onEnter = OnEnter_ZeroMillis,
.onUpdate = NULL,
.onButton = ZeroMillis_OnButton,
.data = &g_game1sec
};
MenuNode g_ReactionTimeNode = {
.name = "CSTEST",
.parent = &g_gamesNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_Reaction,
.onEnter = OnEnter_Reaction,
.onUpdate = OnUpdate_Reaction,
.onButton = Reaction_OnButton,
.data = &g_gameReaction
};
MenuNode g_ClickerTimeNode = {
.name = "CLICER",
.parent = &g_gamesNode,
.children = NULL,
.childCount = 0,
.selectedChild = 0,
.display = Display_Clicker,
.onEnter = OnEnter_Clicker,
.onUpdate = OnUpdate_Clicker,
.onButton = Clicker_OnButton,
.data = &g_gameClicker
};
// ==================== Узлы меню ====================
MenuNode g_gamesNode;
MenuNode g_settingsNode;
@@ -582,12 +246,6 @@ MenuNode g_PowerOnSongNode;
MenuNode g_SongNode;
MenuNode g_resetNode;
static MenuNode* g_gamesChildren[] = {
&g_ZeroMillisNode,
&g_ReactionTimeNode,
&g_ClickerTimeNode
};
static MenuNode* g_settingsChildren[] = {
&g_timeEditNode,
&g_dutyEditNode,
@@ -606,7 +264,7 @@ static MenuNode* g_mainMenuChildren[] = {
&g_settingsNode
};
static MenuNode g_rootMenu = {
MenuNode g_rootMenu = {
.name = "MAIN",
.parent = NULL,
.children = g_mainMenuChildren,
@@ -624,7 +282,7 @@ void MenuItems_Init(void) {
.name = "PLAY",
.parent = &g_rootMenu,
.children = g_gamesChildren,
.childCount = 3,
.childCount = sizeof(g_gamesChildren)/sizeof(g_gamesChildren[0]),
.selectedChild = 0,
.display = Display_MenuItem,
.onEnter = NULL,
@@ -637,7 +295,7 @@ void MenuItems_Init(void) {
.name = "SETUP",
.parent = &g_rootMenu,
.children = g_settingsChildren,
.childCount = 7,
.childCount = sizeof(g_settingsChildren)/sizeof(g_settingsChildren[0]),
.selectedChild = 0,
.display = Display_MenuItem,
.onEnter = NULL,
@@ -692,4 +350,4 @@ MenuNode* Menu_GetRootMenu(void) {
MenuNode* Menu_GetCurrentActivity(void) {
return g_currentActivity;
}
}

View File

@@ -3,7 +3,9 @@
#include "menu.h"
extern MenuNode* g_currentActivity;
// Глобальные узлы меню (для доступа из main.c)
extern MenuNode g_rootMenu;
extern MenuNode g_clockNode;
extern MenuNode g_timerNode;
extern MenuNode g_stopwatchNode;
@@ -16,4 +18,4 @@ extern MenuNode g_resetNode;
// Инициализация всех пунктов меню
void MenuItems_Init(void);
#endif
#endif